Description: | Introduction to the Human Visual System; visual perception; eye movements; eye tracking systems and applications in psychology, industrial engineering, marketing, and computer science; hands-on experience with real-time, corneal-reflection eye trackers, experimental issues. Final project requires the execution and analysis of an eye tracking experiment using Clemson's Virtual Reality laboratory equipment. | ||||||||||||||||||||
Prerequisites: | CP SC 360 or PSYCH 310 or MKT 431 or IE 488. | ||||||||||||||||||||
Required texts: | Duchowski, Andrew T., Eye Tracking Methodology: Theory & Practice, 2nd ed., Springer-Verlag, London, UK, 2007. | ||||||||||||||||||||
Outside reading: | Current literature. | ||||||||||||||||||||
Professor: | Dr. Andrew Duchowski | ||||||||||||||||||||
Office: | McAdams 309, 656-7677, andrewd@cs.clemson.edu | ||||||||||||||||||||
Office hours: | Tue,Thu 2:00-3:00 and by appointment. | ||||||||||||||||||||
Objectives: | To gain an understanding of the dynamic aspects of the Human Visual System, with emphasis on eye movements, and to obtain experience in the design, operation, and application of eye tracking technology in various research domains. Eye tracking applications will be explored in psychology, industrial engineering, marketing, and computer science. | ||||||||||||||||||||
Laboratory content: | Using the eye tracking system, located in the Clemson
Virtual Reality Project laboratory, design and run a simple experiment.
Choice of experimental application (e.g., visual perception, subject
performance, etc.) will depend on the students' interest. Suggested
experiments:
Enrollment permitting, students should organize themselves into teams drawing on their inter-disciplinary strengths, e.g., four-member teams where each team must have a member from Computer Science. | ||||||||||||||||||||
Evaluation:
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600-level students will be required to analyze and report on technical papers in the area and lead their teams in experimental design and/or technical program development. Failure to coordinate technical development with experimental design will result in the loss of a letter grade. | ||||||||||||||||||||
Attendance: | Roll will be taken for the first one or two weeks while the class roll fluctuates. However, attendance is not required. Absence, excused or not, does not change the responsibility for assigned work. Tests missed due to excused absences will normally result in the test not being counted in the average grade (i.e., there will normally be no makeup tests). An unexcused absence from a test will normally result in a grade of zero for that test. Students are expected to give at least one week advance notice for excused absences. | ||||||||||||||||||||
Academic dishonesty: | The University policies on academic dishonesty apply. Publicly-available code or other material may be freely used if appropriately attributed. Each student is responsible for protecting his or her files from access by others. Work that is essentially the same and submitted without proper attribution is considered to be a violation of academic dishonesty policy by all those submitting the work, regardless of who actually did the work. | ||||||||||||||||||||
Class cancelation: | Students are expected to wait for 15 minutes after the class beginning time before leaving if the instructor is late. | ||||||||||||||||||||
Topical outline: | The course is designed in four parts: (I) Introduction
to the Human Visual System, (II) Eye Tracking Systems, (III) Technical
Considerations, and (IV) Experimental Issues:
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