CPSC 4120/6120 Eye Tracking Methodology and Applications
Fall 2021
- Team 1: Experiment: Eye Tracking Aiming in Video Games
- Nguyen, Kenny Trinh
- Johnson, Emily Allison
- Rast, Zoie
- Report [PDF]
Talk [PPT]
- Notes
- try the PsychoPy eye-tracking demo using AOIs
- this might be a way to write a simplified game using gaze
as input
- abstract the game into something easy: simple symbols
instead of something ultra-complicated like first-person
shooter
- Team 2: Experiment: Driver Awareness
- Brochetti, Megan
- Caffery, Molly
- Report [PDF]
Talk [PPT]
- Notes
- try dual-task paradigm: driver is subject to some audio
requiring them to pay attention
- can try using pupil diameter to gauge cognitive load
- Team 3: Experiment: Attention in Various Physical Environments
- Chen, Xuewei
- Yuan, Shaui
- Report [PDF]
Talk [PPT]
- Notes
- avoid free-viewing
- consider some kind of navigation task
- see Shan Jiang
- Team 4: Experiment: Visual Search for Matching Image
- Dyar, James
- Gluck, Aaron
- Report [PDF]
Talk [PPT]
- Notes
- Team 5: Experiment: Reading Ads: Effects of Font, Size
- Yang, Andy
- Brierre, Beau
- Report [PDF]
Talk [PPT]
- Notes
- keep experiment tractable, e.g., font (2) x size (2)
- keep task in mind (instruction to subjects)
- visual search often works well
- Team 6: Experiment: Spot the Difference under Time Pressure
- Lawrie, Madeleine
- Six, Stephanie
- Divney, Lauren
- Report [PDF]
Talk [PPT]
- Notes
- try side-by-side image stimuli with same number of AOIs
monitoring pressure vs. no monitoring pressure
(could be hard to do in busy lab environment)
- time pressure vs. no time pressure
- transition matrix entropy could be an interesting metric
- Team 7: Experiment: Music Expertise
- Parks, Michael
- Myslow, Parker
- Rajadhas, Kirubha
- Report [PDF]
Talk [PPT]
- Notes
- try expert musicians vs. novice musicians
- reading music as stimulus
- see LilyPond as
stimulus-generating software
(difficult to learn but may be fun)
- Team 8: Experiment: Point Light Animation
- King, Savana
- Mallick, Rohit
- Weitzel, Davis
- Report [PDF]
Talk [PPT]
- Notes
- Team 9: Experiment: Movie Posters
- Kriz, Nick
- Bogdanski, Alex
- Brennan, Toni
- Report [PDF]
Talk [PPT]
- Notes
- try to get very similar posters that differ in some small
aspect
- think of the task, e.g., search for director?
- Team 10: Experiment: Do ArUco Markers Pose a Distraction?
- Beach, Matthew
- Baringer, Kate
- Lacy, Joshua
- Report [PDF]
Talk [PPT]
- Notes
- museum images may be good to do
- experimental design may be slightly tricky, e.g., between-subjects
- Team 11: Experiment: Sleep Deprivation
- Armstrong, Bishop
- Dubay, Dylan
- Furlong, Mike
- Report [PDF]
Talk [PPT]
- Notes
- sleep deprivation may be difficult to control/screen for
- Team 12: Experiment: Sports Games / e-Sports
- McMillan, Elliot
- Rodwell, Evan
- Report [PDF]
Talk [PPT]
- Notes
- interaction and/or video may be a bit difficult, but could work
(e.g., static AOIs over game display)
- Team 13: Experiment: Usability
- Schmitt, Tony
- Pirkle, Caleb
- Report [PDF]
Talk [PPT]
- Notes
- using a mobile eye tracker won't work
- the idea of testing screenshots of mobile apps is good though
- Team 14: Experiment: Shopping
- Thomas, Christopher
- Report [PDF]
Talk [PPT]
- Notes
- using a mobile eye tracker won't work
- need pics of shelves presumably, does the CU Shop still exit?