point_t object is used to read a file of points into
a list (std::vector) and drawn in a 3D GLUT window, set up
GLUT callbacks to translate and rotate the camera.
camera_t object that contains the following
	data objects:
	std::vector<float> pos position of the camera,
	std::vector<float> ref ref point position, and
	std::vector<float> vup the camera's tilt vector.
	h: truck left
	j: pedestal down
	k: pedestal up
	l: truck right
	i: dolly forward
	m: dolly back
		
H: pan left
	J: pitch down
	K: pitch up
	L: pan right
	I: tilt right
	M: tilt left
	gluPerspective(90,1.0,1.0,1000.0);
glLoadIdentity();
gluLookAt(), starting with:
	0.0,0.0,-10.0,
        0.0,0.0,1000.0,
        0.0,1.0,0.0.
	j to translate left, the camera object is
	called so that "the camera moves itself", e.g.,
	the_camera.truck(-0.1);.
camera_t the_camera; at the top of main.cpp
	just like std::vector<point_t* > the_points.
new point_t* each
	time data is read in (this gets added to the list).
deleteing each point pointer as you erase each one
	from the list (i.e., when the program exits).
pointdata.txt file used to test the above program is:
	
 1.0 -1.0  1.0
-1.0 -1.0  1.0
-1.0 -1.0 -1.0
 1.0 -1.0 -1.0
	
*** printing list
1.00, -1.00, 1.00
-1.00, -1.00, 1.00
-1.00, -1.00, -1.00
1.00, -1.00, -1.00
	
	and a window showing something like what appears below:
	
	
	
Makefile that you can use to compile the project:
	
.SUFFIXES: .c .o .cpp .cc .cxx .C
UNAME = $(shell uname)
PLATFORM = $(shell uname -p)
CC = g++
COPTS = -g -Wall
INCDIR =
LIBDIR =
ifeq ("$(shell uname)", "Linux")
INC = \
  -I/usr/lib/glut-3.7/include
LIBDIR = \
  -L/usr/lib -L/usr/X11R6/lib -L/usr/lib/glut-3.7/lib/glut
LIBS = \
  -lglut -lGLU -lGL -lXmu -lXi -lXext -lX11 -lm
else
ifeq ("$(shell uname)", "Darwin")
LIBS = \
  -framework OpenGL -framework GLUT -framework Foundation -lstdc++
endif
endif
.c.o:
	$(CC) -c $(INCDIR) $(COPTS) -o $@ $<
.cpp.o:
	$(CC) -c $(INCDIR) $(COPTS) -o $@ $<
all : main
OBJECTS = \
point.o
main : $(OBJECTS) main.o
	$(CC) -o $@ $(INCDIR) $(COPTS) $(OBJECTS) $@.o $(LIBDIR) $(LIBS)
point.o: point.h point.cpp
clean :
	rm -f *.o
	rm -rf main
	
tar.gz
archive of your asg##/ directory, including:
README file containing
        Makefile
.h headers and .cpp source)
make clean before tar)
handin notes