aw_t
C++ class could provide a pack
member function that assembles all the position, texture and
normal coordinates into one large GLFloat
array.
the geometry data read in from the .obj
file.
.obj
file has texture and normal coordinates (it might not).
.obj
file, e.g., you should now take care
of handing the vt
, vn
coordinates if any. Remember that the format for
the face data can be:
f [v | v/vt | v//vn | v/vt/vn ]
pyramid.obj
file that we came up with in class
as input.
passthru.vert
and passthru.frag
.
ppm_t
class for
*.ppm
images of the stb
class from
the learnopengl tutorial).
Makefile
with a README
if there
any special program running instructions.
tar.gz
archive of your asg##/ directory, including:
README
file containing
Makefile
.h
headers and .cpp
source)
make clean
before tar
)
handin
notes