aw_t C++ class could provide a pack
member function that assembles all the position, texture and
normal coordinates into one large GLFloat array.
the geometry data read in from the .obj file.
.obj
file has texture and normal coordinates (it might not).
.obj file, e.g., you should now take care
of handing the vt, vn
coordinates if any. Remember that the format for
the face data can be:
f [v | v/vt | v//vn | v/vt/vn ]
pyramid.obj file that we came up with in class
as input.
passthru.vert and passthru.frag.
ppm_t class for
*.ppm images of the stb class from
the learnopengl tutorial).
Makefile with a README if there
any special program running instructions.
tar.gz
archive of your asg##/ directory, including:
README file containing
Makefile
.h headers and .cpp source)
make clean before tar)
handin notes