Description: |
Introduction to the Human Visual System; visual perception; eye
movements; eye tracking systems and applications in psychology,
industrial engineering, marketing, and computer science; hands-on
experience with real-time, corneal-reflection eye trackers,
experimental issues. Final project requires the execution and
analysis of an eye tracking experiment using Clemson's
eye-tracking laboratory equipment.
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Prerequisites: |
CP SC 360 or PSYCH 310 or MKT 431 or IE 488.
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Required texts: |
Duchowski, Andrew T.,
Eye Tracking Methodology: Theory & Practice,
3rd ed.,
Springer-Verlag,
London, UK, 2017.
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Outside reading: |
Current literature.
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Professor: |
Dr. Andrew Duchowski
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Office: |
McAdams 309, 656-7677,
duchowski@clemson.edu
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Office hours: |
TBD
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Course Delivery: |
- Lecture: 2 50 min lectures/week (1.67 hours/week)
- Lab: 1 50 min lab/week (0.83 hours/week)
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Course Outcomes: |
- Describing the dynamic aspects of the Human Visual System,
with emphasis on eye movements.
- Designing, operating, and applying eye tracking technology in
various research domains. Eye tracking applications will be
discussed in psychology, industrial engineering, marketing,
and computer science.
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Laboratory content: |
Using the eye tracking system,
design and run a simple experiment.
Choice of experimental application (e.g., visual perception, subject
performance, etc.) will depend on the students' interest. Suggested
experiments:
- perception of digital imagery (e.g., peripheral degradation)
- subject performance in various situations (e.g., stress
cognitive load, competence in training simulation)
- retention of informational content (e.g., reading,
advertising)
- non-command human-computer interface (e.g., ``gaze pointer''
instead of mouse)
Experimental results will be subjectively evaluated by the course
instructor on the quality of (1) accuracy of data,
(2) generalizability of results, and (3) informative content
of experiment.
Enrollment permitting, students should organize themselves into teams
drawing on their inter-disciplinary strengths, e.g., 2- to 3-member
teams where each team must have a member from Computer Science.
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Evaluation:
% | Grade |
90-100 | A |
80-89 | B |
70-79 | C |
60-69 | D |
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Class Participation | 10% |
Quiz | 5% |
Labs | 10% |
Midterm | 10% |
Proposal | 10% |
Final Project | 30% |
Final Project Presentation | 10% |
Final Exam | 15% |
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4000-Level Learning Outcomes: |
- Categorize human eye movements (fixations, saccades,
smooth pursuits), visual perception (top-down and bottom-up),
visual pathways (parvo- and magno-cellular), and compare and
contrast bottom-up and top-down vision.
- Demonstrate operation of an eye tracker, collect, and visualize
data.
- Design, implement, and evaluate a human-subjects experiment that
uses an eye tracker.
- Apply current techniques, skills, and tools necessary for analysis
of experimental data (e.g., with a statistics package).
- Read and recognize sections of peer-reviewed Computer Science
research papers (e.g., SIGCHI).
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6000-Level Learning Outcomes: |
- Categorize human eye movements (fixations, saccades,
smooth pursuits), visual perception (top-down and bottom-up),
visual pathways (parvo- and magno-cellular), and compare and
contrast bottom-up and top-down vision.
- Demonstrate operation of an eye tracker, collect, and visualize
data.
- Design, implement, and evaluate a human-subjects experiment that
uses an eye tracker.
- Apply current techniques, skills, and tools necessary for analysis
of experimental data (e.g., with a statistics package).
- Critique peer-reviewed Computer Science
research papers (e.g., SIGCHI).
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Attendance: |
Roll will be taken for the first one or two weeks while
the class roll fluctuates. However, attendance is not required.
Absence, excused or not, does not change the responsibility for
assigned work.
Tests missed due to excused absences will normally result
in the test not being counted in the average grade (i.e., there will
normally be no makeup tests). An unexcused absence from a
test will normally result in a grade of zero for that test. Students
are expected to give at least one week advance notice for excused
absences.
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Academic Continuity Plan: |
Clemson has developed an Academic Continuity Plan for academic
operations. If
the physical classroom facility is not available to conduct classes
in, class will be conducted in a virtual (online) format.
The university issues official disruption notifications through
email/www/text notification/Social Media. When notified, use one of
the following links to navigate to
our class web page
where you will find
important information about how we will conduct class:
Our activities for teaching and learning will occur through our
main class schedule web page. This includes:
- whatever is listed on the course schedule for the given day
On E-Learning Day, 29 August 2019, a real time test of the academic
continuity plan will be conducted. Our class will be conducted by:
- accessing published research papers that you will need to read,
and/or
- conducting on-line IRB training.
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Academic dishonesty: |
The University policies on academic dishonesty apply.
Publicly-available code or other material may be freely used if
appropriately attributed. Each student is responsible for protecting
his or her files from access by others. Work that is essentially
the same and submitted without proper attribution is considered
to be a violation of academic dishonesty policy by all those
submitting the work, regardless of who actually did the work.
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Class cancelation: |
Students are expected to wait for 15 minutes after
the class beginning time before leaving if the instructor is late.
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Topical outline: |
The course is designed in four parts: (I) Introduction
to the Human Visual System, (II) Eye Tracking Systems, (III) Technical
Considerations, and (IV) Experimental Issues:
- Part I (10 hrs): Eye Tracking Applications & Systems
- eye tracking applications
- psychophysics
- human factors
- advertising
- digital displays
- the eye tracker
- early developments
(scleral coils, contact lenses, etc.)
- video-based eye trackers
- system use
- Part II (10 hrs): Experimental Issues
- experimental design
- what to test?
- how many subjects?
- how many sessions?
- how many trials?
- data analysis and interpretation
- drawing conclusions
- stimulus creation/selection (digital imagery, e.g.,
graphics, VR, images, video)
- Part III (10 hrs): Technical Considerations
- system design, hardware, software
- system calibration
- data collection
- Midterm (1 hr)
- covers Parts I and II, including
- practical test on the eye tracker (in lab)
- written test in form of project proposal
- Part IV (10 hrs): Introduction to the Human Visual
System (HVS)
- eye movements
- saccades
- smooth pursuits
- fixations
- nystagmus
- visual perception
- spatial vision
- temporal vision
- color vision
- neurological substrate of the HVS
- physiological description
- the eye and extra-ocular muscles
- the retina
- the optic tract
- magno- and parvo-cellular visual channels
- the occipital cortex and beyond
- functional description
- visual attention
- eye movements
- foveo-peripheral vision
- Final project presentations (2 hrs):
- student teams will present their results, generally
composed of:
- summary
- objectives
- background
- experimental design
- apparatus
- subjects
- stimulus
- procedures
- experimental analysis
- conclusions
- Final Exam (3 hr)
- covers Parts III and IV, including
- theoretical foundations
(human vision and visual perception)
- eye movements
- principles of eye tracker operation
- eye tracking applications
(based on current literature and case studies)
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