aw_t object, e.g., a simple cube, in this assignment
add in the capability to rotate the object.
aw_t object three float
	variables, rotx, roty,
	and rotz.
rotate(float rx, float ry, float rz)
	which adds each of the three arguments to each of the
	rotx, roty,
	and rotz variables—these store the amount
	of rotation the object currently is subject to.
s: rotate left about x-axis
	d: rotate left about y-axis
	f: rotate left about z-axis
		
S: rotate right about x-axis
	D: rotate right about y-axis
	F: rotate right about z-axis
	glRotatef three times,
	one for each of the rotations about the
	x-
	y- and
	z-axes, e.g.,
	glRotatef(the_objects[i]->rotx,1,0,0)
	and similarly for the other axes.
cube-ccw.obj file used to test the above program is:
	
v 1.0 1.0 1.0
v 1.0 1.0 -1.0
v 1.0 -1.0 1.0
v 1.0 -1.0 -1.0
v -1.0 1.0 1.0
v -1.0 1.0 -1.0
v -1.0 -1.0 1.0
v -1.0 -1.0 -1.0
g cube
f 1 5 7 3
f 2 1 3 4
f 5 6 8 7
f 6 2 4 8
f 2 6 5 1
f 8 4 3 7
	
std::vector containers, which keep track
	of the size of the list.
GL: 2.1 NVIDIA-10.2.1 310.41.15f01 NVIDIA Corporation
number of verts read in: 8
number of faces read in: 5
*** printing object list
v 1.0 1.0 1.0
v 1.0 1.0 -1.0
v 1.0 -1.0 1.0
v 1.0 -1.0 -1.0
v -1.0 1.0 1.0
v -1.0 1.0 -1.0
v -1.0 -1.0 1.0
v -1.0 -1.0 -1.0
g cube
f 1 5 7 3
f 2 1 3 4
f 5 6 8 7
f 6 2 4 8
f 2 6 5 1
	
 
	
Makefile that you can use to compile the project:
	
.SUFFIXES: .c .o .cpp .cc .cxx .C
UNAME = $(shell uname)
PLATFORM = $(shell uname -p)
CC = g++
COPTS = -g -Wall
INCDIR =
LIBDIR =
ifeq ("$(shell uname)", "Linux")
INC = \
  -I/usr/lib/glut-3.7/include
LIBDIR = \
  -L/usr/lib -L/usr/X11R6/lib -L/usr/lib/glut-3.7/lib/glut
LIBS = \
  -lglut -lGLU -lGL -lXmu -lXi -lXext -lX11 -lm
else
ifeq ("$(shell uname)", "Darwin")
LIBS = \
  -framework OpenGL -framework GLUT -framework Foundation -lstdc++
endif
endif
.c.o:
	$(CC) -c $(INCDIR) $(COPTS) -o $@ $<
.cpp.o:
	$(CC) -c $(INCDIR) $(COPTS) -o $@ $<
all : main
OBJECTS = \
point.o \
face.o \
vertex.o \
aw.o \
camera.o
main : $(OBJECTS) main.o
	$(CC) -o $@ $(INCDIR) $(COPTS) $(OBJECTS) $@.o $(LIBDIR) $(LIBS)
point.o: point.h point.cpp
clean :
	rm -f *.o
	rm -rf main
	tar.gz
archive of your asg##/ directory, including:
README file containing
        Makefile
.h headers and .cpp source)
make clean before tar)
handin notes